Paid software for private football communities

Every season has a home.

Run Pick’em, Confidence, and Survivor for the people you already play with. Clutchhall enforces the locks, scores from official results, shows its corrections, and keeps the record your community builds.

A community subscription pays for the software. Members pay Clutchhall nothing to play.

Games
03
Per community, per season
$249
Members included
100

Example community — not a real group

Foxglove Hall

Est. 2023 · 31 members

Open

In play

Round 07 · Pick’em

Locks
RankMemberPoints
01Eli L.10
02Mara V.9
03Theo D.8

Mara called the Thursday upset. Again. The record shows it, and will still show it in four seasons.

Example matchups invented teams

Round 07
  • POR24

    CLB21

    FinalResult stands

  • BHM17

    ALB20

    FinalResult stands

  • OMA

    RAL

    Scheduled

  • MEM

    SAT

    Scheduled

Built for the long run

Group chats forget. Your hall remembers.

A bold call, an impossible comeback, a running joke, a champion: all of it currently lives in a thread that scrolls away. A hall keeps them at an address that does not move, with the rule version each season was played under still attached to it.

A community outlasts any one competition. When a season ends, the roster, the history, and the record stay where the community can read them.

The archive

Foxglove Hall · 04 seasons

Season in progress31 members · Round 7

Open

Mara V. takes the hallPick’em · 146 points

Final

Eleven rounds aliveSurvivor · hall record

Final

Where it started18 original members

Archived

An example archive. A real one is private to its community.

Three games. One table.

Make every round mean something.

Run one game or all three in the same community, on the same roster. Each has published rules and a frozen version, so a competition is played under the rules it was created with — and every one of them links to the exact text below.

Pick’em

Call the winner of every event on the round.

What it asks each round
Choose the outright winner of each eligible event. No spreads, no margins, no scores.
How a round scores
One point for each correct winner. A void event scores zero for everyone and leaves the possible total.
When it locks
Each event locks on its own authoritative kickoff, so a Sunday-night event stays open after a Thursday one closes.
Pick’em rulespickem-1.0

Confidence

Back the calls you are surest of with more weight.

What it asks each round
Choose a winner in every event, then assign every value from 1 to N exactly once across the card.
How a round scores
A correct selection earns its effective confidence value; an incorrect one earns zero.
When it locks
The whole card locks together, at the round’s earliest kickoff.
Confidence rulesconfidence-1.0

Survivor

One team a round. Never the same team twice.

What it asks each round
Choose one team playing in the round that you have not already used.
How a round scores
A winning team survives and is consumed. A loss, a tie, or no selection eliminates the participant.
When it locks
The whole round locks at its earliest kickoff.
Survivor rulessurvivor-1.0

Why the record holds

A selection counts when the server says so.

Most arguments in a community competition are not about football. They are about whether a pick arrived in time, and who could have changed it afterwards. Three mechanisms answer that, and all three are visible to every member rather than to the commissioner alone.

The lock

Server time decides, not your phone

A round stops accepting selections at its authoritative kickoff. If a kickoff moves earlier, the lock moves with it. If a kickoff is delayed after the lock, the lock does not reopen — not for a commissioner, and not for Clutchhall.

The receipt

A selection exists when the server says it does

A draft on a device, a queued request, or a spinner is not a selection. The interface says so plainly, and it never reports a submission before the server has issued a timestamped receipt for it.

The correction

Nothing is quietly edited

When an official result changes at its source, the round is rescored by the same deterministic scorer and the change is appended with actor, time, reason, evidence, and before-and-after values. Standings say “provisional” until they are final, and “corrected” when they have been.

A clear membership model

Pay for the hall. Keep the game clean.

One line separates Clutchhall’s revenue from what happens inside a competition, and it does not move. It is written into the customer terms and there is no feature on the other side of it.

The line stays simple

03 rules
  1. The community pays for Clutchhall.One subscription per community per season keeps the hall open. It buys software, and nothing about it depends on selections, standings, or results.

  2. Members pay Clutchhall nothing to play.There is no per-player fee and no charge to join a community, a competition, or a round.

  3. Clutchhall never handles the money.Clutchhall does not collect, hold, pool, settle, or distribute entry money or prizes, and the product ships no field or flow for doing so. Anything a community arranges among its own members is the commissioner’s and the community’s responsibility, not Clutchhall’s.

What setting one up looks like

Five steps, in this order.

A commissioner can do the first three without a card. A paid entitlement is required before a community opens a live competition or invites participants, because that is the point at which Clutchhall starts enforcing locks on real people’s selections.

Setting up a community

05 steps
The five steps of setting up a Clutchhall community, in order, and whether each one requires a paid subscription.
StepWhat happensSubscription required
01Create an account. Adults only.No
02Draft a community: its name, its address, its timezone.No
03Configure draft competitions and read the rule version each one is created with.No
04Start the season subscription. One charge, collected before the community’s first lock.Yes
05Invite members and open the competition. Locks begin to bind.Yes

Kickoff comes fast

Give this season a home.

Start with a drafted hall, read the rules your community will play under, and invite your people once you are satisfied it holds up.